Multi Agent Pathfinding
Quick demonstration of a collision avoidant and performant take on A* pathfinding
This was created during my summer at Kent State Cognitive Robotics in high school, but got scrapped in favor of another project, hence why I can post it here.
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | JonahSagers |
| Genre | Simulation |
| Made with | Unity |
| Content | No generative AI was used |
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