Quick demonstration of a collision avoidant and performant take on A* pathfinding

This was created during my summer at Kent State Cognitive Robotics in high school, but got scrapped in favor of another project, hence why I can post it here.

Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorJonahSagers
GenreSimulation
Made withUnity
ContentNo generative AI was used

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